Close Menu
Philstar Tech
    • Deals
    • Contact Us
    • About Us
    Philstar Tech
    • Home
    • All Post
    • News
      • Features
    • Tech @Life
    • Reviews
      • Fitness
      • Laptops
      • Mobility
      • Smartphones
      • Wearables
    • Opinion
    • Latest Issue
    Philstar Tech
    Home » We Didn’t Start the Fire: A Quick Review of Armored Core VI: Fires of Rubicon
    Gaming

    We Didn’t Start the Fire: A Quick Review of Armored Core VI: Fires of Rubicon

    Dante GageloniaBy Dante GageloniaOctober 3, 2023Updated:October 3, 20234 Mins Read
    Facebook Twitter Pinterest LinkedIn Tumblr Email
    Share
    Facebook Twitter LinkedIn Pinterest Email

    We Didn’t Start the Fire: A Quick Review of Armored Core VI: Fires of Rubicon

    Dante Gagelonia

    I’m 30 hours into my first playthrough of Armored Core VI: Fires of Rubicon, and my eyes are blurry. I think I’m close to finishing the current plot line—I hear there are three, completable only through multiple playthroughs—but I’m being stymied by a particularly tough boss. My wrists hurt, my fingers are trembling while typing this, and my back aches from the prolonged tension. I’m tired and frustrated.

    I’m also having the most fun I’ve had with a challenging video game since Elden Ring, and I can’t wait to finish this article so I can get back to kitbashing mechs and dashing around Rubicon like a deranged toymaker.

    Got a Job for You, 621

    I never played any of the previous Armored Core games. Coming into AC6 drew strong parallels with my alter-ego’s arrival on Rubicon, as I had only the barest ideas of what an “AC game” meant and of the reputation the franchise had. While I did have some prior experience with FromSoftware’s games, I wasn’t prepared for the mecha-anime-on-meth experience that I plunged into. I imagined my in-game persona, the augmented human known only as “621,” was just as stunned at what he had to deal with just minutes after arriving: a lot of shooting, a lot of explosions, and a lot of speed.

    So. Much. Speed. Armored Core VI is not a slow or easygoing game by any stretch of the imagination. Every fight is frenetic, mission spaces are so huge that often you need to afterburner-boost just to traverse them, and reacting to threats requires reflexes you won’t realize you had until the game pulls it out of you.

    Which is not to say that AC6 is unfairly brutal, a common criticism of FromSoft’s game design philosophy. Its mission-driven gameplay, frequent tips, and flavorfully helpful NPCs all come together to create a supportive experience that trains you well. It doesn’t compromise on FromSoft’s trademark difficulty, but it does give you so many tools and so much flexibility that it feels like going to school.

    The fun kind of school, where your classes make you build killer robots and blow stuff up. And your homeroom teacher is Darkest Timeline Karl Urban.

    ALLMIND Exists for All Mercenaries

    The genius trifecta of AC6’s gameplay loop is formed by its mech building, its satisfying combat, and its lore-based handling of learning how to play. Players are encouraged to test whatever they’re building as often as they like, and even through to the late game there are new parts to discover, new builds to try, and new strategies to work out. Learning new things isn’t the unspoken byproduct of trying to succeed in the game: it’s the whole point of playing.

    The game’s menu system, an interface called “ALLMIND,” is subtly idiosyncratic, blurring the lines between a computer interface and a representation of the mercenary world 621 operates in. As you progress through the game, ALLMIND both challenges and rewards you, with occasional hints that there’s more to all this than just the missions we take and the gear we build. As game UIs go, ALLMIND is understated and functional, but cleverly so—nothing beyond what it is, unless….

    Feed the Fire

    I regret not starting AC6 immediately after it was released.

    Had I known how enjoyable its plot development would get—for a sci-fi action game about fighting with giant robots, that is—I would have just jumped right in and taken my time with it. I would have savored the drip feed of world details peppered here and there in random wrecks, snippets of intercepted comms, and item part info. I would have, just as with Elden Ring, let myself slowly immerse.

    Instead, here I am leaping right in to experience it as quickly as I can. There’s no time to enjoy the scenery or gawk at the special effects. I have an article to write, a deadline staring me in the face, and a flying tank of bullet-hell energy repeatedly trying to turn my AC into scrap metal.

    I wholeheartedly recommend AC6 to everyone, both fans and newbies. It’s what a fast-paced game from 2023 should be: cool, flashy, and thoroughly entertaining.

    For now, enough of the article. The embers of war still smolder on Rubicon, and we’ve got a job to do.

    It’s time to go to work, 621.

    armored core 6 gaming
    Share. Facebook Twitter Pinterest LinkedIn Tumblr Email
    Dante Gagelonia

    Dante is a board member of the Probe Media Foundation, Inc., a consulting editor, and a cat person. He loves playing video games and tabletop games alike, and is one of the producers of GeekFight, a Metro Manila-based trivia event.

    Related Posts

    The Infinix HOT 70 brings style, battery life, and durability together in one colorful package

    June 24, 2026

    DITO renews Team Liquid PH partnership after third straight MPL title

    June 23, 2026

    Riot Games opens Wild Rift SMASH 2026 to more Filipino players, creators

    June 20, 2026

    Most Popular

    GoreBox no longer accessible in PH after Google, Steam restrictions

    June 30, 20262 Mins Read

    IT expert creates SOGIE app in time for Pride Month

    June 29, 20263 Mins Read

    DITO rolls out OTP-free verification service for banks and e-wallets 

    June 29, 20261 Min Read

    DILG calls for ban on violent games after school shooting

    June 26, 20262 Mins Read

    Here’s where you can officially buy the Nintendo Switch 2 in the Philippines (with 2 years warranty perks to match)

    July 8, 20253 Mins Read

    Digital public service in action: LTFRB delivers fuel subsidy to public transportation drivers through GCash, enabling more efficient and accessible government assistance

    June 30, 20264 Mins Read

    Latest

    ASUS launches ExpertBook Ultra in PH, priced from P129,995

    By PhilSTAR Tech TeamJuly 1, 20262 Mins Read

    Museum, history content surges on TikTok as platform courts younger audiences

    By Dawn SolanoJuly 1, 20262 Mins Read

    Gemini app launches AI shopping features in the Philippines

    By PhilSTAR Tech TeamJuly 1, 20262 Mins Read

    PLDT Home winners get free internet for life

    By PhilSTAR Tech TeamJuly 1, 20263 Mins Read

    GoreBox no longer accessible in PH after Google, Steam restrictions

    By Dawn SolanoJune 30, 20262 Mins Read

    Digital public service in action: LTFRB delivers fuel subsidy to public transportation drivers through GCash, enabling more efficient and accessible government assistance

    By PhilSTAR Tech TeamJune 30, 20264 Mins Read
    Copyright © 2026 Philstar Tech | Powered by The Philippine STAR

    Type above and press Enter to search. Press Esc to cancel.