Banchetto and Mercato Centrale. These are the two words that, as a Filipino living in the metro, will remind you of two things: food stalls and food parks. These two words alone take me back to the late 2000s (more specifically, 2015) when the night felt alive with stalls lined up neatly, offering a variety of food to anyone curious to try something new or just plain hungry from a night shift.
And what better way to relive that memory than by playing a game about becoming a manager at a food park?
Managing the madness
Food Park Manager is a tycoon game developed and published by DrixDev that puts you in charge of building a thriving food park from the ground up. You begin with a simple plot of land, then gradually expand, filling it with various stalls like hotdog stands, coffee carts, ramen bars, and more.
You earn money through your customers and add “luxury points” by decorating your park. These points help with progression and unlocking new plots of land. Placements, upgrades, and managing supplies influence customer satisfaction, so there’s more to it than just aesthetics.

Chill gameplay with customization flair
The visuals are clean and simple: nothing too flashy, but easy on the eyes. The layout and camera controls gave me major Sims flashbacks, which made it feel familiar and nostalgic. Admittedly, it took me a second to remember how to move things around, but it wasn’t frustrating. More of a “wait, how did this work again?” moment. It could also be a bit of a skill issue on my part too, since I can be forgetful even though I just finished the tutorial a second ago (we have those moments, right?).
Customization is where the game really shines. Not only can you recolor each stall, but you can also rename them. Which means I, of course, had to test it by naming one “The bestest hotdog in the wooooooooorld” and another “What haffen koffeee?” And yes, the game just lets the name stretch awkwardly instead of fitting it in the box. Beautiful.

The background music is equally chill. It gives the game a relaxed café vibe. It’s great if you’re multitasking or just want something low-stakes to play. And if you’re impatient (like me at times), there’s a fast-forward button, so you don’t have to wait forever for customers to finish their meals or end their day. Very Sims-coded.
Timing is everything
While most of the game feels calm, there are light management mechanics to keep you on your toes. Restocking is limited to specific times: 8 AM and 3 PM. So you need to resupply before you run out. The game also makes this easy by color-coding! Yellow means low, while red means your stall’s out of, say, meat (because the customers crave more meat in their hotdog).

Customer feedback is also available at the start of each day. Maybe they want more meat in their hotdog sandwich, or they think your price is too high for your coffee (cough). You’ll get direct notes and can tweak recipes or prices accordingly. It adds a small but satisfying layer of optimization without making you want to open a spreadsheet in Excel.

A dash of Filipino flavor
At park level 11, you unlock a Tapsilogan stand. Yes, a proper silog stall in all its glory. It was a lovely surprise and gave me that “uy, Pinoy pride!” feeling.
That said, I wish the game had more Filipino food stalls. Imagine having a BBQ stall with isaw (chicken intestines), betamax (pig’s blood), or adidas (chicken feet)! Currently, the stall selection appears to be globally neutral, except for the tapsilogan and coffee stalls. I also noticed there aren’t many beverage options, such as juice or milk tea stalls, which would really give that authentic vibe of a food park in the metro. Don’t get me wrong, a coffee stall is always a good thing to fuel my caffeinated blood (or perhaps have milkshakes on a fun afternoon) but I think adding a juice stand would be a fun addition to the game as well.

Glitches and growing pains
The game isn’t without a few hiccups. I had a moment when the cleaner turned into a robot when I paused. Though this could be a glitch or a bug, I couldn’t help but laugh when I saw it firsthand. There’s also a bit of clunkiness when moving stalls near unbought plots. It triggers a prompt asking if you want to expand, which can get a bit frustrating.

Buying ingredients also happens in increments of 1 or 10. You can type in custom numbers, but it’s not as smooth as it could be. It’s not exactly a deal breaker for me, though. I also can’t find another purpose for hiring a manager as part of your staff aside from the passive perk it provides, since they don’t move around in-game. And as you progress, gameplay might feel a little repetitive. While new stalls and events keep it fresh at first, the core loop doesn’t evolve much beyond its opening mechanics.
Pros:
✅ Clear, beginner-friendly UI
✅ Relaxing and cozy vibe for casual gamers
✅ Fun stall customization, especially when naming your stall
✅ Filipino touch like the Tapsilogan stall
✅ Good entry point for casual tycoon game fans
Cons:
❌ Occasional bugs and visual glitches
❌ Limited beverage or uniquely Filipino stalls
❌ Can feel repetitive over long sessions
Initial Verdict (6.6 hours in): 7.5/10
Food Park Manager is a charming and cozy tycoon game that taps into Filipino food culture, even if it’s just a little. It delivers a charming take on the food park boom that many of us remember back in the day. It also gives you a chill, low-pressure way to build the food park of your dreams. For ₱299 on Steam, it’s a sweet deal if you’re after something light, relaxing, and proudly indie-made.
Curious about the dev behind the scenes? Check out the Indie Game Dev Spotlight on DrixDev here!