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Skip the Heartbreak, Load the Save File: The Joy of Otome Games

Filipinos are known for their close familial ties. Attending family gatherings can be a daunting experience, especially when a relative decides to put your relationship status under the spotlight. They’ll ask with feigned curiosity, “Where’s your romantic partner?” or “Are you still single?” Then, as if holding a ticking time bomb, they’ll point out your age—implying that an explosion is imminent, one so cosmic it might just send the world back to the Jurassic period.

Luckily, you’re prepared for this moment. You catch your relatives off guard as you answer, “Oh, he’s doing alright. We’ll see each other later.”

Now, whether they believe you or not is another story. But at that moment, there’s truth in your words. You will, in fact, be seeing your boyfriend later.

Your 2D or 3D boyfriend, that is.

But they don’t need to know that. Because if they did, they’d probably think you were delusional.

Now, here’s an interesting question: Why is it that people who obsess over fictional characters in movies, TV series, or books are considered perfectly fine, yet players who enjoy otome games get side-eyed for appreciating or even loving their 2D husbandos or boyfriends?

The Japanese word otome means “maiden” or “lady”—hence, otome games are designed for women who enjoy romance-driven stories, allowing them to engage with their chosen love interests. These games offer immersive storytelling, emotional engagement, and cultural significance. Yet, despite the genre’s growing popularity, the mainstream audience continues to raise eyebrows, even though otome games deserve the same recognition as other entertainment mediums.

Visual novels, dating sims, and even life simulation games like The Sims have gained mainstream acceptance over the years, proving that interactive storytelling has a place in gaming culture. If games like Persona, Mass Effect, and Baldur’s Gate 3 are praised for their romance mechanics, why should otome games be treated any differently?

If you think about it, there’s a noticeable double standard when it comes to fictional love interests. Characters from K-dramas, films, and romance novels are widely celebrated, yet those who enjoy otome games are often dismissed for having “fantasy crushes” and are labeled socially awkward. Some people assume that otome game players are out of touch with reality, which seems unfair. Many forget that these games provide compelling narratives in a highly interactive way, allowing players to connect with well-developed characters and explore different relationship dynamics—without hurting a real person in the process.

I mean, would you rather have someone experience a real-life toxic relationship, or let them enjoy romance in a safe, virtual space?

As someone who has played several otome games over the years—starting with Mystic Messenger, where I had to set alarms just so 707 or Jumin wouldn’t call me in the middle of the night—I know firsthand that these games provide comfort, escapism, and self-discovery.

Otome games also offer the same psychological benefits as romance novels, dramas, and movies. They help players navigate emotions, improve communication skills, and even boost self-confidence. Beyond romance, these games feature rich narratives, intricate world-building, and dynamic character development, proving that they are just as much an art form as any other gaming genre.

But otome games aren’t just a personal escape—they’re also a cultural and economic force. Take Ikemen Vampire, for example. It allows players to interact with historical figures like Vincent Van Gogh, Arthur Conan Doyle, Isaac Newton, Leonardo da Vinci, and even William Shakespeare. Sure, it may not be the real deal, but for an outsider looking in, these games can spark curiosity and encourage players to learn more about historical figures and their contributions.

Similarly, Love and Deepspace recently released an event celebrating Lunar New Year, demonstrating how these games can integrate and celebrate different cultures. The genre also contributes to a billion-dollar industry, influencing not just anime adaptations—such as Mr. Love: Queen’s Choice (2020) and Amnesia (2013)—but also merchandise sales and even tourism in Japan and beyond.

As technology advances, interactive relationships are no longer just a niche interest. With the rise of AI companions, virtual idols, and VTubers, people are engaging with digital personalities on a deeper level. But before AI companions and virtual partners even existed, otome games were already at the forefront of exploring emotional connections between players and characters.

Ultimately, otome games are more than just a “guilty pleasure.” They are a thriving industry, a storytelling powerhouse, and a testament to the evolution of digital relationships. It’s time to break the stigma and celebrate these games the same way we do AAA titles and blockbuster franchises. The players, creators, and stories behind every otome game deserve to be seen, heard, and respected.

If people can bawl their eyes out over the death of a favorite anime character, passionately follow fictional relationships in TV shows and movies, and immerse themselves in fantasy novels, why shouldn’t otome game players celebrate their love for their 2D husbands? After all, they’re not hurting anyone.

And if you’re single this Valentine’s Day, just remember: every day is Valentine’s Day with your virtual husbando.

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